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Dashing uppercut slash
The Glaive (「剣」?; Tsurugi; Ken) is the third class of Divine Instrument used by Amaterasu and Chibiterasu in their journeys throughout Nippon. When equipped, it has the appearance of a large sword slung across the back, and spins in the air when swung.
The first Glaive, Tsumugari, is not encountered in the game until after saving Kushi from Orochi in the Moon Cave and is the reborn form of the sacred sword Tsukuyomi, which was devoured by Orochi. Ninetails has Ninestrike, a dark copy of the Seven Strike Glaive, but its version has nine points and is of the same design as other "lightning rod" switches in the game, a clear indicator that Amaterasu should use Thunderstorm on it in order to stun Ninetails. Yami's fourth form also can form a copy of Ninestrike with its arms and Lechku & Nechku can summon it periodically.
Using the Glaive
All main attacks of the various Glaives are identical apart from appearance of the weapon itself and the damage output. Thus they are not the ideal choice for combating flying enemies; either swap to a different weapon or use the Celestial Brush to draw the target to the ground.
The Glaive is a hold-and-release weapon, but can also do a quick combo attack if necessary. In the PS2 version, hold square to charge up the Glaive, and then release it while near a foe to carry out a savage attack. In the Wii version, instead swing the Wii Remote upwards to charge, and downwards to release. The damage potential of an uncharged Glaive is lower and less frequent than an equivalent Reflector; only by charging will the full capabilities of this mighty weapon be released. This can make it a difficult weapon to use.
Amaterasu will stand up stationary while charging for a strike, although the charge can be made and held in any position, including while jumping. If the charge is released while in the air, Amaterasu will dive downwards, hitting foes beneath and occasionally delivering multiple hits in the same swing. The Glaive has a long range when compared to the Reflector, although not so long when compared to the Rosary; it may hit more than one enemy at once when at close range. It is possible to continue moving around the arena while charging the Glaive, which can be extremely useful for preparation of the mighty attack soon to follow.
Originally, the Glaive has a 2-hit combo, where the second hit is distinctively different and a little more powerful than the first. Training at the Dojo will enable Amaterasu to make a 3 or 4-hit combo with the Glaive. Additionally, all hits can be charged, and a combo can have any amount of charged strikes, giving the Glaive a wide range of devastating offensive options.
While using the Celestial Brush frequently in the PS2 version, be careful when charging the Glaive. Holding the Celestial Brush while charging results in it being dipped in the center of the screen where the brush originally hovers; this can badly disrupt brushstrokes. For techniques that require the brushstroke interacting with a certain target, when R1 is pressed, immediately release the square button. If the timing is correct, the charge will be maintained, while the brush is not automatically used. When the brushstroke is completed, keep holding the square button to maintain the charge while releasing R1. For environmental techniques that affects the entire screen, when the Celestial Brush's canvas is brought up, keep holding square and draw right away. When the brushstroke is completed, hold square while ceasing the canvas.
Using the Celestial Brush in the Wii version presents a different problem. Although brushstrokes made are not distorted, upon releasing B the Glaive's charge is immediately released, regardless of whether the Wii Remote is still held upwards. The only way to bypass this is to release the charged attack at a blocking enemy, and before the attack connects, press B and counter the enemy's defense.
Using subs while charging
In the Wii version, Sub weapons can be used while charging the Glaive. Pressing C will use the Sub attack instead of Golden Fury/Brown Rage.
When used as a sub weapon, the Glaive is charged with a stationary stance in two levels; this charge can be transferred over to the main but not vice-versa. Also, the main and the sub can be charged simultaneously. The sub-Glaive has two varieties of attack. The first type is a powerful and widespread upward slash, with a dash added when charged to the second level; this attack is used when equipping Seven Strike or Eighth Wonder. The second type is a forward stab, becoming a powerful spiraling drill lunge when charged to the second level; this is used while Tsumugari, Blade of Kusanagi or Thunder Edge is equipped. When used in the air, regardless of the Glaive equipped, Amaterasu will stand on top of the blade as it delivers a devastating stab to the ground. She cannot make a double jump or evade while charging, so it is best to achieve the maximum height before beginning an attack. After the lunge, the blade of the Glaive will be stuck in the ground for a moment, exposing Amaterasu to enemy attacks.
Note that charging the Glaive as a sub weapon in the Wii port of Ōkami is done by pressing the Z and C buttons at the same time. It is yet unknown if it is possible to carry over this charge to the main weapon.
Both types of sub Glaive attacks can strike enemies multiple times. Finally, the sub weapon can deal a quick, additional finisher to the end of the main Glaive combo; by pressing circle/Z with timing, Amaterasu will do a fast swing with the sub. However, the timing must be correct to avoid barking or using Golden Fury and Brown Rage. Overall, the sub Glaive is a longer-ranged, but slower version of the main Glaive.
When the Dojo technique Sword Dance has been learned, when both of Amaterasu's main and sub weapons are Divine Instruments of the Glaive class, both blades will gain a significant damage boost and a faster charge time. This increases their usefulness and allows powerful damage to be dealt relatively quickly.
Because a Glaive can be charged, it has a variable damage output of between 1 and 5 times its base damage per strike.
|Tsumugari||"Hold and release button for charged attacks with Orochi's Glaive."||Obtained after defeating Orochi.||1.0 - 5.0||1.3 - 6.5|
|Seven Strike||"Glaive whose edge is divided into seven parts. Grants Ink Bullet power."||Bought from the Weapon Dealer in Sei'an City or the imp merchant on Oni Island.||2.2 - 10.4||2.9 - 14.5|
|Blade of Kusanagi||"Jade-edged Glaive obtained upon the defeat of Ninetails."||Obtained after defeating Ninetails.||3.5 - 17.5||4.6 - 23.0|
|Eighth Wonder||"Glaive wielded by eight-armed beast god. Ink Bullet power."||Bought from Gengo in Ponc'tan or the merchant beyond the Spirit Gate.||5.3 - 26.5||6.9 - 30.5|
|*Thunder Edge||"Glaive imbued with thunder spirit. Utilizes lightning power."||Obtained after defeating True Orochi.||8.0 - 40.0||10.0 - 50.0|
*As with Solar Flare and Tundra Beads, Thunder Edge does not carry over to a New Game+.
This section is incomplete.
|Image||Name||Description||Acquisitions||Upgrade price||Attack power|
|Lv1. Tsumugari||"Press Y to release a charged attack"||Obtained after fixing the first Kanon statue in the Five-Story Pagoda.||1.0|
|Lv2. Light Sword||"Cuts down evil with the moon's light."||Upgraded from Tsumugari by the blacksmith in Yakushi Village after 2 Lucky Coins are given.||15 Demon Bones|
5 Demon Skins
|Lv3. Feather Sword||Upgrade from Light Sword by the blacksmith in Yakushi Village after 5 Lucky Coins are given.||5 Demon Skins|
20 Demon Livers
- The Glaives represent the Ame-no-Murakumo-no-Tsurugi sword of the Imperial Regalia of Japan.
- Early concept art shows that during the early development stages of Ōkami the developers explored the idea of having arms come out of Amaterasu's back to wield Glaives.
- The depiction of glaives being greatswords within the Ōkami series contradicts the traditional glaive, which are European pole-arm weapons, much like the naginata.