Ōkami Wiki

Editing

Ōkamiden

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 90: Line 90:
 
==Reception==
 
==Reception==
 
===Pre-release===
 
===Pre-release===
The decision to put ''Ōkamiden​'' on the Nintendo DS has received mixed reactions. ''The Escapist'' editor John Funk stated that it was the perfect platform for the sequel, due to how the touch screen could be used to use the Celestial Brush.<ref>{{cite web |title=Do Famitsu Scans show ''Okami'' DS sequel ''Okamiden''? |url=http://www.escapistmagazine.com/news/view/94361-Do-Famitsu-Scans-Show-Okami-DS-Sequel-Okamiden |publisher=''The Escapist'' |accessdate=2009-09-01 |date=2009-09-01}}</ref> Kombo editor Daniel Sims praised ''Ōkamiden'''s cel-shaded visuals, stating that they work well on the Nintendo DS.<ref>{{cite web |title="Okamiden" is Okami DS |url=http://ds.kombo.com/article.php?artid=7417 |publisher=Kombo |accessdate=2009-09-01 |date=2009-09-01}}</ref> Destructoid editor Hamza Aziz believed it was perfect for the Nintendo DS.<ref name="destructoid">{{cite web |title=New Okami game coming to the DS |url=http://www.destructoid.com/new-okami-game-coming-to-the-ds-147025.phtml |publisher=Destructoid |accessdate=2009-09-01 |date=2009-09-01}}</ref> Aziz added that he was impressed with Capcom managing to retain ''Ōkami'''s stylized appearance in the sequel.<ref name="destructoid"/> Siliconera editor Ishaan Sahdev, however, was skeptical that ''Ōkamiden'' could replicate the feel that ''Ōkami'' provided, due to how much it relied on its visuals and art style to bring players into its world. He also criticized the reasoning behind placing it on the Nintendo DS, which was to reach a larger audience, calling the visuals terrible. He later questions whether its faults may hurt it enough that the project may not even have been worth it.<ref name="siliconera"/> Kotaku editor Luke Plunkett expressed disappointment that it was a Nintendo DS game rather than a PlayStation 3 game.<ref name="plunkett">{{cite web |title=Okamiden Kicks Cuteness Up A Notch |url=http://www.kotaku.com.au/2009/09/okamiden-kicks-cuteness-up-a-notch/ |publisher=Kotaku |accessdate=2009-09-03 |date=2009-09-03}}</ref>
+
The decision to put ''Ōkamiden​'' on the Nintendo DS has received mixed reactions. ''The Escapist'' editor John Funk stated that it was the perfect platform for the sequel, due to how the touch screen could be used to use the Celestial Brush.<ref>{{cite web |title=Do Famitsu Scans show ''Okami'' DS sequel ''Okamiden''? |url=http://www.escapistmagazine.com/news/view/94361-Do-Famitsu-Scans-Show-Okami-DS-Sequel-Okamiden |publisher=''The Escapist'' |accessdate=2009-09-01 |date=2009-09-01}}</ref> Kombo editor Daniel Sims praised ''Ōkamiden''{{'}}s cel-shaded visuals, stating that they work well on the Nintendo DS.<ref>{{cite web |title="Okamiden" is Okami DS |url=http://ds.kombo.com/article.php?artid=7417 |publisher=Kombo |accessdate=2009-09-01 |date=2009-09-01}}</ref> Destructoid editor Hamza Aziz believed it was perfect for the Nintendo DS.<ref name="destructoid">{{cite web |title=New Okami game coming to the DS |url=http://www.destructoid.com/new-okami-game-coming-to-the-ds-147025.phtml |publisher=Destructoid |accessdate=2009-09-01 |date=2009-09-01}}</ref> Aziz added that he was impressed with Capcom managing to retain ''Ōkami''{{'}}s stylized appearance in the sequel.<ref name="destructoid"/> Siliconera editor Ishaan Sahdev, however, was skeptical that ''Ōkamiden'' could replicate the feel that ''Ōkami'' provided, due to how much it relied on its visuals and art style to bring players into its world. He also criticized the reasoning behind placing it on the Nintendo DS, which was to reach a larger audience, calling the visuals terrible. He later questions whether its faults may hurt it enough that the project may not even have been worth it.<ref name="siliconera"/> Kotaku editor Luke Plunkett expressed disappointment that it was a Nintendo DS game rather than a PlayStation 3 game.<ref name="plunkett">{{cite web |title=Okamiden Kicks Cuteness Up A Notch |url=http://www.kotaku.com.au/2009/09/okamiden-kicks-cuteness-up-a-notch/ |publisher=Kotaku |accessdate=2009-09-03 |date=2009-09-03}}</ref>
   
 
There has been skepticism about developing ''Ōkamiden'' without Platinum Games, a developer featuring key members of [[wikipedia:Clover Studio|Clover Studio]], including Hideki Kamiya, the developer behind ''Ōkami''. MTV editor John Constantine worried about this, questioning whether the lack of Kamiya and Platinum Games would make the game feel like a rehash.<ref>{{cite web |title='Okami 2' Rumored, Mysterious Trademark Discovered |url=http://multiplayerblog.mtv.com/2009/08/25/okami-2-rumored-mysterious-trademark-discovered/ |publisher=MTV |accessdate=2009-09-03 |date=2009-08-25}}</ref>
 
There has been skepticism about developing ''Ōkamiden'' without Platinum Games, a developer featuring key members of [[wikipedia:Clover Studio|Clover Studio]], including Hideki Kamiya, the developer behind ''Ōkami''. MTV editor John Constantine worried about this, questioning whether the lack of Kamiya and Platinum Games would make the game feel like a rehash.<ref>{{cite web |title='Okami 2' Rumored, Mysterious Trademark Discovered |url=http://multiplayerblog.mtv.com/2009/08/25/okami-2-rumored-mysterious-trademark-discovered/ |publisher=MTV |accessdate=2009-09-03 |date=2009-08-25}}</ref>
  Loading editor